Game Dojos
Play every published pattern game free, with no account. Pro saves your results.
About Game Dojos
Hands-on pattern games for recognizing algorithm moves under time pressure. Every published session is free to play without an account. Pro saves your results.
Recall Dojos for deliberate pattern practice
- Vim Dojo — Escape mazes with Vim motions
- Queens Court — Place queens, hit dead ends, backtrack
- Melody Machine — Unlock notes in dependency order
- Bisect — Halve the haystack until it sings
- Pincer — Squeeze the answer from both ends
- Window Shopper — Grow and shrink the perfect window
- Flood Gate — Ripple outward level by level
- Top of the Heap — Sift, pop, and keep the best on top
- Coin Forge — Build big answers from small ones
- Bridge Builder — Merge islands, spot the cycles
- Skyline Stack — Pop the short, push the tall
- Meeting Mania — Book the meeting that ends first
- Signal Runner — Settle the closest node first
- Canopy Walk — Walk the tree in the order it demands
- Merge Yard — Two sorted runs, one belt, never a wrong take
- Bracket Bay — Push, match, and call the break
- Chain Gang — Rewire the pointers without losing the tail
- Bucket Brigade — Hash once, walk the chain, never scan
- Range Sentinel — Answer range queries in log time
- Prefix Grove — One letter, one edge, one node
- Letter Press — Stamp the runs, mirror the ends
- Ledger Line — One running total answers every range
- Ballot Box — One counter finds the majority
- Spiral Patrol — Turn exactly where the law says turn
- Bit Smith — Clear the lowest bit, cancel the noise
- Digit Mill — Peel, carry, and rebuild the number
- Front Desk — Lowest free slot, never lose a guest
- Loom Works — Weave each square from the three behind it
- Span Hall — Raise every short arch before the wide one
- Mask Vault — Every subset is one integer
- Fault Line — Find the tunnel that is the only way in
- Turnstile — Remember only what the rule still needs
- Threshold Gate — Halve the answer, not the array
- Pivot Yard — Place one wagon, discard half the yard
- Horizon Sweep — Only the boundaries ever matter
- Glide Path — Keep only the ones that can still win
- Halfway House — Two halves you can afford, joined by a search
- Return Post — Call into every child, then resolve the node from what came back
- Tier Queue — Snapshot the queue, drain a level, close the row
- Three Colours — White descends, a stamped node is read from the vault, gray is still open
- Tally Rack — Count once, then spend or pour the rack
- Verge Finder — Flip, file the lit card, drop the half the lamp rules out
- Fork Finder — Fold the tree in postorder until two hits meet
- Odometer Roll — Fixed wheels, one menu each — emit at the end, carry when spent
- Splice Bench — Unlink it, hold it, link it back in — one pointer beat per key
- Mirror Swap — Swap the ends, close in, seal — reversal with no second array
- Fuse Line — Sort by start, then extend or emit — one key per bar
- Balance Beam — Two heaps, one boundary: the median and the next rank always at the roots
- Cut Table — Every cut that fits, priced by hand, and the best one sealed
- Reverse Polish — Push operands, pop two into their slots, push one result back
- Stair Descent — One compare retires a whole row or column
- Shorter Wall — Only the shorter wall moves — stamp the container or let the rain in
- Letter Trail — Mark, recurse four ways, restore — until the grid spells the word
- Delve Deep — Push on the way down, read the buffer at a target, pop on the way up
- Choice Ledger — One start-index walk, three record rules
- Root Nursery — Grow a tree back from its sequence, one hole at a time
- Valley Floor — Pop the taller, settle the rectangle
- Ripple Row — Bubble, insertion and selection, one comparison at a time
- Sack Sweep — One capacity row, swept the right way round for each item