Game Dojos

Play every published pattern game free, with no account. Pro saves your results.

About Game Dojos

Hands-on pattern games for recognizing algorithm moves under time pressure. Every published session is free to play without an account. Pro saves your results.

Recall Dojos for deliberate pattern practice

  • Vim Dojo — Escape mazes with Vim motions
  • Queens Court — Place queens, hit dead ends, backtrack
  • Melody Machine — Unlock notes in dependency order
  • Bisect — Halve the haystack until it sings
  • Pincer — Squeeze the answer from both ends
  • Window Shopper — Grow and shrink the perfect window
  • Flood Gate — Ripple outward level by level
  • Top of the Heap — Sift, pop, and keep the best on top
  • Coin Forge — Build big answers from small ones
  • Bridge Builder — Merge islands, spot the cycles
  • Skyline Stack — Pop the short, push the tall
  • Meeting Mania — Book the meeting that ends first
  • Signal Runner — Settle the closest node first
  • Canopy Walk — Walk the tree in the order it demands
  • Merge Yard — Two sorted runs, one belt, never a wrong take
  • Bracket Bay — Push, match, and call the break
  • Chain Gang — Rewire the pointers without losing the tail
  • Bucket Brigade — Hash once, walk the chain, never scan
  • Range Sentinel — Answer range queries in log time
  • Prefix Grove — One letter, one edge, one node
  • Letter Press — Stamp the runs, mirror the ends
  • Ledger Line — One running total answers every range
  • Ballot Box — One counter finds the majority
  • Spiral Patrol — Turn exactly where the law says turn
  • Bit Smith — Clear the lowest bit, cancel the noise
  • Digit Mill — Peel, carry, and rebuild the number
  • Front Desk — Lowest free slot, never lose a guest
  • Loom Works — Weave each square from the three behind it
  • Span Hall — Raise every short arch before the wide one
  • Mask Vault — Every subset is one integer
  • Fault Line — Find the tunnel that is the only way in
  • Turnstile — Remember only what the rule still needs
  • Threshold Gate — Halve the answer, not the array
  • Pivot Yard — Place one wagon, discard half the yard
  • Horizon Sweep — Only the boundaries ever matter
  • Glide Path — Keep only the ones that can still win
  • Halfway House — Two halves you can afford, joined by a search
  • Return Post — Call into every child, then resolve the node from what came back
  • Tier Queue — Snapshot the queue, drain a level, close the row
  • Three Colours — White descends, a stamped node is read from the vault, gray is still open
  • Tally Rack — Count once, then spend or pour the rack
  • Verge Finder — Flip, file the lit card, drop the half the lamp rules out
  • Fork Finder — Fold the tree in postorder until two hits meet
  • Odometer Roll — Fixed wheels, one menu each — emit at the end, carry when spent
  • Splice Bench — Unlink it, hold it, link it back in — one pointer beat per key
  • Mirror Swap — Swap the ends, close in, seal — reversal with no second array
  • Fuse Line — Sort by start, then extend or emit — one key per bar
  • Balance Beam — Two heaps, one boundary: the median and the next rank always at the roots
  • Cut Table — Every cut that fits, priced by hand, and the best one sealed
  • Reverse Polish — Push operands, pop two into their slots, push one result back
  • Stair Descent — One compare retires a whole row or column
  • Shorter Wall — Only the shorter wall moves — stamp the container or let the rain in
  • Letter Trail — Mark, recurse four ways, restore — until the grid spells the word
  • Delve Deep — Push on the way down, read the buffer at a target, pop on the way up
  • Choice Ledger — One start-index walk, three record rules
  • Root Nursery — Grow a tree back from its sequence, one hole at a time
  • Valley Floor — Pop the taller, settle the rectangle
  • Ripple Row — Bubble, insertion and selection, one comparison at a time
  • Sack Sweep — One capacity row, swept the right way round for each item